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I truly believe an artist is a servant of those in their community, so it really is a pleasure to serve this audience, and by serving I mean working really hard at honing our skills, our art, being on the cutting edge of technology, being constantly looking for new and interesting sounds, constantly challenging ourselves, constantly pushing the envelope of what’s possible. The fans are so excited by us going the extra mile to bring them something extra, they’re so appreciative and it definitely informs how we work, because we know things are going to be looked at in such detail and the music is so important to so many people and it really fills you up. It is different and it’s very very interesting. You’ve been involved on pretty much all of Blizzard’s big titles, and they’re all known for their massive die-hard fanbase, how is that fan reaction? Is it different coming from a classical background, is it something new?Įimear Noone and Tommy Tallarico rocking out with some Halo at Video Games Live
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It’s been fantastic and I couldn’t be involved with a more supportive and rewarding fanbase, it’s just not possible. I really think that video games are the pop art of our generation, it’s just too complex and all consuming to be anything other than art as far as I’m concerned, both on a musical level and I mean the writing behind it – Chris Metzen, the Creative Director at Blizzard is a stunning creative mind – our producers and directors, our cinematics directors are credible artists in their own right, it’s just been a great ride. So, it’s just been so much fun and I’ve become a much bigger gamer myself through being part of the industry and surrounded by these incredibly passionate artists. I just recorded a score for Sony called The Tomorrow Children and I tour a lot with Video Games Live too. We were given this stunning artwork to basically draw forth our interpretation of that artwork, what should the sound be that accompanies this incredible Tolkien-esque environment.Īnd then back to Blizzard again. It was just fantastic, it was a really really inspiring experience. So, finally after conducting for them for years, Craig Stuart Garfinkle, my husband and co-producer on the Dublin International Games Music Festival, we were both invited to write on World of Warcraft: Warlords of Draenor independently of each other. The next one I did was Starcraft II, so I’ve done every major orchestral score for them since, and it’s just been fantastic. So after doing some films and everything like that, I was giving a master class on conducting for the Society of Composers and Lyricists in Hollywood, and the new audio director for Blizzard, Russel Brower, was in the audience and he hired me to come back into the fold, because they’d had a changeover, and conduct. I knew in the studio, Jason wrote some iconic themes and it was just jaw dropping.įrom there I was working in movies and working on classical performances – Los Angeles Ballet, Repertoire and everything – because I’m a purely classically trained musician. I was there in the studio, looking up at the monitors going “Oh my god, this is so beautiful.” I don’t think any of us at the time realised, I mean we knew it was important work, the whole Warcraft project was really amazing, but World of Warcraft, I don’t think any of us knew what it was going to do worldwide. We’d been a Nintendo house, with Zelda and Mario and everything, but when I saw the cinematic in the studio for the first World of Warcraft, Jason Hayes is the composer on it, I just couldn’t believe it.
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So when I was in the studio, when I saw the cinematic for World of Warcraft, it just blew my mind. I was involved in some choral arrangement for Metal Gear Solid, which when I was working on it, I didn’t even know I was working on a game. Then I suddenly went “my god, this is amazing!” The first time I orchestrated for a game, it was the first World of Warcraft. It purely stems from a love of the orchestra and orchestral music, so it was basically going to be wherever that took me. Eimear and Tommy Tallarico at Video Games Live